32 - MultiLevel Shenanigans
Previous session: 31 - A Plasmoid, a Cleric and a Goose enter in a bar...
[Performance - Pass ✔] Persy notices that goblins are looking to each other, and seems confused.
Azzy has a thought about the Mafia and what it is.
[Performance - Pass ✔] The goblins start grumbling and take from the treasure pile.
They stop.
The goblins starts shoveling treasure into the hole that appeared.
Persy goes to punch Pregax'ya, but he suddenly flies up into the air and turns to us.
We let the goblins escape. After a while, Azzy and Balnorin are no longer stunned, as the room clears fully. There are still some treasure left.
We gather as much as we can before leaving, giving enough that Persy and Nesvalyn have their arms full.
As we're leaving the sewers, we decide what to do next.
Nesvalyn suggests that we clean ourselves first before selling the treasure, ending up by resting for the day.
Once we woke up, removed the stench and cleaned a bit the treasure, we head to the Fontanini's shop to sell our findings.
↪ [INT check] It seems to be a fair deal.
We accept the deal and it goes to the party's expenses account.
Mr. Fontanini sits in his smelly office, and proposes us to sit to discuss this opportunity, with Nesvalyn and Persy coming slightly later.
We decline the contract, and he asks us to not tell her about that.
When we leave, there's a quick banter within group, especially from Nesvalyn and Persy about thinking about taking any group decisions, as for this case, even if it seems simple, we don't know how it would go with the local authorities, and especially the Geese.
We're making our way to the Antique Astral Show, and we find a crowd in front of a caravan.
We see a crystal floating at the back of the panel, facing the crowd.
Flitwik is sitting upright in a chair, revealing a 4ft tall golden elephant with wings on her heads.
Sitting on the other side is an alien that we don't recognize the race. Seated in-between is a jewelry in a black velvet box.
(Persy recalls that the "Woopie Dooptie Time" it's the universal time zone for the Galaxsea)
The crowd disperse in the meantime.
Persy casts [Invisibility] on himself, writes a paper warning out that competitors are not happy with her and to be mindful, shares the paper then leaves unnoticed.
Flitwiks looks at the note, scoping a cigarette, laughs and toss the note away.
Azzy goes to speak to Flitwiks to learn more, followed by Nesvalyn.
When getting nearby, two nicely dressed Plasmoids places their hands in front of Azzy to stop their progression.
We regroup a bit further away.
We walk by Ludwig's noodle shop, it's not here anymore and another shop is here instead.
Azzy brings back the subject about killing your own father, which infuriates Persy, revealing the absence of his father, making him relate to Ludwig as he could do the same thing. He just ends the discussion with "Freedom comes at a cost Azzy.", pointing to the lack of tact from Azzy.
We're starting to travel to the Moon Delphi, estimating two weeks of travel before reaching destination. Once everything is set, Nesvalyn goes to check Persy, already working on his next project, and asks a few minutes to discuss and checking how Persy is going after the interaction. Nesvalyn repeats more or less what he said at the bar about doing the proper thing if he starts to transform, and coughs more and more, until he collapses on the deck.
Persy calls for help from the team, making the group a bit worried and Persy tries to keep face.
[Medicine - Pass ✔] It appears that Nesvalyn fell into a coma-like state.
↪Persy recalls it's not the first time from Saltspocket.
Persy recalls about it was both of them against the rest of the party, and tries to keep face as much as he can.
Senri casts [Phantasmal Force] on Nesvalyn, but nothing happens.
Nesvalyn will be unavailable for the two weeks of travelling.
Naus starts to imitate computer and machine sounds while processing the destination.
And we're heading to that direction, still going to the Moon Delphi. Persy picks up Nesvalyn and brings him in Persy's chamber, where he'll be able to keep an eye on the sleeping one.
During the travel time:
The two weeks pass, and we're starting to approach the crystal sphere, showing a natural portal. As we enter, we're heading to a moon called Delphi. The planet is a gaseous one, and only the moon has life on it.
Nesvalyn wakes up near the end of the trip, with Persy scolding him slightly due to the worry. They both investigate the changes, noticing that his scales sparkles. More than that, Nesvalyn's spikes don't look like much ones you could find a dragonborn, but more from a crystal.
He gets up and both of them gets on the deck. Nesvalyn apologizes to the party for the worrying, then banters happen about the progression of the Minero Morphosis, wondering if it's a regular thing, and mostly about being sure that the group will do what needs to be done, where the only reluctant one seems to be Persy.
We finally land on the Moon Delphi, and the D.R.A.G system activates.
All of us are dressed in some kind of winter peasants gear.
Persy looks like a knight in full armor. The rest of us looks human.
Azzy notices that their gun looks like a crossbow, same for Senri.
As we step out the spelljammer (still unnamed), it looks like a big pile of boulders to fit the place. We're in snow covered woods.
[Perception - Pass ✔] Senri, Balnorin and Azzy notices that something is wrong with these woods. It's awfully quiet: there's no movement at all.
Senri notices that by looking up, it looks like a patch of snow was falling, but stopped mid air. And by looking further, the snowflakes are suspended in the air.
Senri shares the information, then pokes a bit of snow. And pushes it, it moves, but doesn't move further.
Nesvalyn picks up some snow, manages to pick some, and when dropping it, it stays in the air.
↪ [Identify] The snow is under the effect of a spell. (The type of magic is unknown).
As we don't know more, we decide to go deeper into the woods.
[Perception - Pass ✔] Azzy and Balnorin notices the forest is getting thicker. They both spot in the distance a figure standing 60ft away.
The information is shared.
We approach the figure. As we do that, we see that this figure is wearing a fur coat, frozen in a position as they were running, while holding a spear. They're wearing a mask with deer antlers, shaped like a deer skull. There are also other figures with half-masks of animals.
We get closer to notice a group of 200 people gathered around one spot, looking at a collection of bigger rocks, all frozen in time.
Persy uses a torch to try to melt the snow, but it doesn't. When throwing the torch into the air, it gets into the air and falls.
We go check that collection of rocks that everybody is looking at.
↪ [Investigation] We see that one of the rocks has a deep reddish brown stain on it. Along that, we notice the remains of cut ropes.
We go where the figures are coming from, and it takes a few hours until we break out of the woods. We see a village, with a single pillar of smoke, who's moving compared to the rest.
We're approaching the town, we enter it and notice that the rest seems frozen too: kids, pigs, birds are stuck in time.
The building in the center of the village is a church, where it seems unfrozen due to the smoke.
We head to this place, and Balnorin activates Longtooth’s Trinket. We see on the side of the building a woman, moving and tending a little garden. She stands and gasps when seeing us:
Next session: 33 - Frozen in time